3D Explorations 

3D Explorations 

3d

Services

3d

Art Direction

Client

Cube Studios

Year

2026

Credits

Cube Studios

Info

A collection of 3D work built across client projects, studio explorations, and personal experiments. Packaging, product visualization, and scene work, made by hand, no AI generation involved.

This is also a small stand for the craft itself. Every render here started as geometry, lighting, and material work done from scratch.


In a moment where AI-generated visuals are flooding creative feeds, this is a note that there are still people building things pixel by pixel, polygon by polygon.

PANTR

Type: Personal exploration


Project: Pantr, a retro-style family restaurant brand with a warm, nostalgic, yet clean feel. A 3D practice exercise.


Problem: Wanted to sharpen 3D composition, realistic rendering, scene framing, and art direction, using Pantr's identity as the subject.


Solution: Realistic 3D renders built around Pantr's warm, nostalgic identity, focused on scene setting and framing that feels comforting and familiar.

Type: Personal exploration


Project: Pantr, a retro-style family restaurant brand with a warm, nostalgic, yet clean feel. A 3D practice exercise.


Problem: Wanted to sharpen 3D composition, realistic rendering, scene framing, and art direction, using Pantr's identity as the subject.


Solution: Realistic 3D renders built around Pantr's warm, nostalgic identity, focused on scene setting and framing that feels comforting and familiar.

FYNE

Type: Client project

Project: Fyne, a Micro-Infusion anti-aging skincare system.

Problem: Needed packaging visuals that read premium and clinical without losing warmth.

Solution: Studio-lit product renders that sell the system's precision and quality through material and light.

Type: Client project

Project: Fyne, a Micro-Infusion anti-aging skincare system.

Problem: Needed packaging visuals that read premium and clinical without losing warmth.

Solution: Studio-lit product renders that sell the system's precision and quality through material and light.

OPL

Type: Client project


Project: OPL (Original Premium Local), a 12mยฒ drive-through specialty coffee kiosk. Full visual identity system, from signage down to cups and merch.


Problem: A new 12mยฒ drive-through kiosk needed a visual identity strong enough to attract customers from day one, with no existing footprint or brand recognition to lean on.

Solution: Built out the full brand world in 3D before the kiosk existed, mugs, espresso machine branding, exterior signage, keychains, and the storefront itself, so the identity could be seen and approved before anything was physically built.

Type: Client project


Project: OPL (Original Premium Local), a 12mยฒ drive-through specialty coffee kiosk. Full visual identity system, from signage down to cups and merch.


Problem: A new 12mยฒ drive-through kiosk needed a visual identity strong enough to attract customers from day one, with no existing footprint or brand recognition to lean on.

Solution: Built out the full brand world in 3D before the kiosk existed, mugs, espresso machine branding, exterior signage, keychains, and the storefront itself, so the identity could be seen and approved before anything was physically built.

SPACES

Type: Personal exploration


Project: Spaces, a 3D artwork inspired by Omar Aqil's Desk-Box. A personal exercise in Blender.

Problem: Wanted to explore how every space feels different, and how the things inside it shape its mood and purpose.


Solution: A box holding several distinct worlds side by side, modeled and rendered in Blender with Cycles, focused on form and light.

Type: Personal exploration


Project: Spaces, a 3D artwork inspired by Omar Aqil's Desk-Box. A personal exercise in Blender.

Problem: Wanted to explore how every space feels different, and how the things inside it shape its mood and purpose.


Solution: A box holding several distinct worlds side by side, modeled and rendered in Blender with Cycles, focused on form and light.

TRAVEL CHARGER

Type: Personal exploration


Project: Travel Charger, a modular travel companion system in the style of Teenage Engineering. One product that separates into individual parts.


Problem: Wanted to test modeling, lighting, and texturing skills on a cohesive product set.


Solution: A single device designed to split into connected modular pieces, modeled and rendered as one cohesive product family.

Type: Personal exploration


Project: Travel Charger, a modular travel companion system in the style of Teenage Engineering. One product that separates into individual parts.


Problem: Wanted to test modeling, lighting, and texturing skills on a cohesive product set.


Solution: A single device designed to split into connected modular pieces, modeled and rendered as one cohesive product family.

SMILE

Type: Personal Exploration

Project: Smile โ€” 3D Illustration (Set 01). An illustration series exploring vibrancy, decal-style stickers on the model to convey a Gen Z vibe, and subtle glares that create an ethereal feel.


Materials: Lego-style plastic base overlaid with transparent plastic. Knurled metal for grip and tactile surfaces. Silver metal for smooth, polished metallic areas. Dark metal for matte metallic finishes. Scratched transparent plastic for worn or distressed details.

Type: Personal Exploration

Project: Smile โ€” 3D Illustration (Set 01). An illustration series exploring vibrancy, decal-style stickers on the model to convey a Gen Z vibe, and subtle glares that create an ethereal feel.


Materials: Lego-style plastic base overlaid with transparent plastic. Knurled metal for grip and tactile surfaces. Silver metal for smooth, polished metallic areas. Dark metal for matte metallic finishes. Scratched transparent plastic for worn or distressed details.

AVATARS

Type: Client project (Cube Studios)


Project: Cube Studios Avatars, a set of 3D mascots designed to represent teams at Cube Studios. Inspired by WGM interface design.


Use case: Agency decks, design profile websites, Behance cover images.

Type: Client project (Cube Studios)


Project: Cube Studios Avatars, a set of 3D mascots designed to represent teams at Cube Studios. Inspired by WGM interface design.


Use case: Agency decks, design profile websites, Behance cover images.

RASAYEL

Type: Client project (Rasayel)


Project: A series of 3D illustrations for Rasayel, a leading SaaS platform specializing in WhatsApp team inbox solutions.


Use case: Visuals designed to complement blog posts, improving readability and engaging readers.

Type: Client project (Rasayel)


Project: A series of 3D illustrations for Rasayel, a leading SaaS platform specializing in WhatsApp team inbox solutions.


Use case: Visuals designed to complement blog posts, improving readability and engaging readers.

WORK WITH ME
MAKING BRANDS LOOK GOOD IS JUST THE START
 
LOOK GOOD IS
JUST THE START
WORK WITH ME
MAKING BRANDS LOOK GOOD IS JUST THE START
 
LOOK GOOD IS
JUST THE START
WORK WITH ME
MAKING BRANDS LOOK GOOD IS JUST THE START
 
LOOK GOOD IS
JUST THE START
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